UE_FBX_Exporter

A slightly improved script by Tom Shannon (previously named TS_UE4FBXExporter).

  • Tested with UE5.
  • Added sanitizing for illegal object symbols.

What’s it let you do?

  • Export each selected mesh to an individual FBX file
  • Move each mesh to 0,0,0 for export (Then put it back where it belongs when it’s done like my kids NEVER DO!)
  • Name Each FBX according to the MAX scene name
  • Allows you to use a grid object to set an arbitrary origin (For really big scenes)
  • Just make a Grid helper and name it UE4_Grid and the script will detect it
  • Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!

Download: https://github.com/mammuthus/3ds-max-scripts/blob/main/UE_FBX_Exporter.ms

How to install: TBD

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