UE_FBX_Exporter
A slightly improved script by Tom Shannon (previously named TS_UE4FBXExporter).
- Tested with UE5.
- Added sanitizing for illegal object symbols.
What’s it let you do?
- Export each selected mesh to an individual FBX file
- Move each mesh to 0,0,0 for export (Then put it back where it belongs when it’s done like my kids NEVER DO!)
- Name Each FBX according to the MAX scene name
- Allows you to use a grid object to set an arbitrary origin (For really big scenes)
- Just make a Grid helper and name it UE4_Grid and the script will detect it
- Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!
Download: https://github.com/mammuthus/3ds-max-scripts/blob/main/UE_FBX_Exporter.ms
How to install: TBD