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            "url": "https:\/\/omavel.in\/all\/ue-fbx-exporter\/",
            "title": "UE_FBX_Exporter",
            "content_html": "<p>A slightly improved script by Tom Shannon (previously named TS_UE4FBXExporter).<\/p>\n<ul>\n<li>Tested with UE5.<\/li>\n<li>Added sanitizing for illegal object symbols.<\/li>\n<\/ul>\n<p>What’s it let you do?<\/p>\n<ul>\n<li>Export each selected mesh to an individual FBX file<\/li>\n<li>Move each mesh to 0,0,0 for export (Then put it back where it belongs when it’s done like my kids NEVER DO!)<\/li>\n<li>Name Each FBX according to the MAX scene name<\/li>\n<li>Allows you to use a grid object to set an arbitrary origin (For really big scenes)<\/li>\n<li>Just make a Grid helper and name it UE4_Grid and the script will detect it<\/li>\n<li>Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!<\/li>\n<\/ul>\n<p>Download: <a href=\"https:\/\/github.com\/mammuthus\/3ds-max-scripts\/blob\/main\/UE_FBX_Exporter.ms\">https:\/\/github.com\/mammuthus\/3ds-max-scripts\/blob\/main\/UE_FBX_Exporter.ms<\/a><\/p>\n<p>How to install: TBD<\/p>\n",
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