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<title>Balyn Omavel: заметки с тегом 3ds max</title>
<link>https://omavel.in/tags/3ds-max/</link>
<description>Balyn Omavel</description>
<author></author>
<language>ru</language>
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<title>UE_FBX_Exporter</title>
<guid isPermaLink="false">16</guid>
<link>https://omavel.in/all/ue-fbx-exporter/</link>
<pubDate>Sun, 29 Jun 2025 01:55:03 +0400</pubDate>
<author></author>
<comments>https://omavel.in/all/ue-fbx-exporter/</comments>
<description>
&lt;p&gt;A slightly improved script by Tom Shannon (previously named TS_UE4FBXExporter).&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Tested with UE5.&lt;/li&gt;
&lt;li&gt;Added sanitizing for illegal object symbols.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;What’s it let you do?&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Export each selected mesh to an individual FBX file&lt;/li&gt;
&lt;li&gt;Move each mesh to 0,0,0 for export (Then put it back where it belongs when it’s done like my kids NEVER DO!)&lt;/li&gt;
&lt;li&gt;Name Each FBX according to the MAX scene name&lt;/li&gt;
&lt;li&gt;Allows you to use a grid object to set an arbitrary origin (For really big scenes)&lt;/li&gt;
&lt;li&gt;Just make a Grid helper and name it UE4_Grid and the script will detect it&lt;/li&gt;
&lt;li&gt;Copy the location, position and scale or selected objects to the clipboard using Unreal-friendly syntax allowing you to paste thousands of objects objects into your UE4 maps with a couple of clicks!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Download: &lt;a href="https://github.com/mammuthus/3ds-max-scripts/blob/main/UE_FBX_Exporter.ms"&gt;https://github.com/mammuthus/3ds-max-scripts/blob/main/UE_FBX_Exporter.ms&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;How to install: TBD&lt;/p&gt;
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